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An Update on 2XKO
I wanted to take a moment to share an important update on 2XKO. This is a difficult update to share, but we want to be clear about what’s changing and why.
After a lot of discussion and reflection, we are reducing the size of the 2XKO team.
I want you to know that decision wasn’t made lightly. As we expanded from PC to console, we saw consistent trends in how players were engaging with 2XKO. The game has resonated with a passionate core audience, but overall momentum hasn’t reached the level needed to support a team of this size long term.
Riot Games lays off roughly 80 employees from 2XKO team
'Overall momentum hasn’t reached the level needed to support a team of this size long term.'
Developer Riot Games has announced it is laying off around 80 employees working on 2XKO, the League of Legends-themed fighting game.
The company shared the news in a blog post penned by 2XKO executive producer Tom Cannon. Cannon wrote that Riot was "reducing the size of the 2XKO team." A spokesperson for Riot Games informed Game Developer that approximately 80 workers were laid off, around half of the game's global development team.
Cannon appeared to blame the layoffs on sluggish player engagement with the freshly-released fighting game. "As we expanded from PC to console, we saw consistent trends in how players were engaging with 2XKO," he wrote. "The game has resonated with a passionate core audience, but overall momentum hasn’t reached the level needed to support a team of this size long term."
The garden handcart with four foldable wheels can be used for cargo transportation and can be carried with one hand
Riot Spent A Decade Developing A Fighting Game Then Laid Off Around 80 Developers Less Than One Month After Release
'Overall momentum hasn’t reached the level needed to support a team of this size long term'
Back in 2019 Riot announced a fighting game called Project L, which would later be renamed 2XKO. Released into early access on PC in late 2025, it hit consoles in January 2026.
We should note the game was only announced in 2019; it had been in development much, much longer, as a Game Developer story from September 2025 reports. That piece, which interviews Riot Games senior game producer Patrick Miller, says the "nearly" ten years of work (by September 2025) put into 2XKO "was vital to make sure the game isn't KO'd in round one", that "it takes a lot of time and effort to unpack the 30+ years of lessons that the veteran [fighting game] studios have learned", and that "I often remind my teammates that it took seven Tekken games (and two Tekken Tag games) to get to Tekken 8."
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