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Reducing friction in ARC Raiders
One of the things we care most about as a development team is making sure every moment you spend in ARC Raiders feels purposeful. Your time matters, and we don't want you spending it clicking through menus when you could be out raiding.
That's why we listen closely to what you tell us. And one piece of feedback kept coming up: “I’m spending too much time crafting”.
A lot of you pointed out that gathering missing materials for a craft was more work than it should be. You already knew where to get what you needed, maybe from recycling something you had lying around, or picking it up from Celeste, but jumping through multiple screens to actually do it was a pain point. That friction was getting in the way of the fun.
ARC Raiders Crafting Changes Are ‘Just The Start’ of Pain Point Updates
In the recent Flashpoint update in ARC Raiders, developer Embark Studios added a new map condition, two new ARC constructs, some fresh weapons, quests, and a bunch of quality-of-life improvements and bug fixes. One such change was around the in-game crafting system, which has been made more intuitive and streamlined following mass player feedback over the last few months.
To cut down on the time spent crafting, Embark Studios has made the process seamless, auto-filling required components from players’ collections and reducing the amount of navigation needed to make stuff ahead of raids.
This keeps the flow of the game moving quickly, but Embark Studios has advised it’s just the beginning of a much more conscious effort to streamline the game.
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