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Control Resonant Review – A Shapeshifting Rollercoaster Of Weirdness
No developer makes games with the same juice as Remedy. They’re a developer who, through strong work thus far, has set the expectation of strong presentation and a knack for weirdness in games that nobody else dares to touch. Control Resonant delivers on that implicit Remedy promise in many ways, though at the same time is a significant departure from anything they’ve ever done before. That ambition comes with caveats: it’s easily Remedy’s most uneven game so far, with the highest highs and lowest lows combining into an experience that will be as divisive as it is revered.
Control Resonant: How Remedy is going bigger and weirder with its paranatural horror sequel on September 24
Superpowers, dimension shifts, and a cat’s picnic intersect in the PS5 action adventure.
Control was just the beginning. The paranatural realm established in Remedy Entertainment’s sci-fi action adventure thriller gets a full sequel in Control Resonant on PlayStation 5, which leaves the confines of the mysterious Oldest House and ventures into a world of terrifying entities, mind-bending cityscapes, and an unfairly incarcerated man with incredible abilities who just wants to find his sister.
I went hands-on with the full game ahead of its September 24 launch to discover how strange things really get in a warped and broken Manhattan. Spoiler: weird doesn’t even cover it, in the best possible way.
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