NVIDIA DLSS 5 Delivers AI-Powered Breakthrough In Visual Fidelity For Games | Jensen Huang says g…

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NVIDIA DLSS 5 Delivers AI-Powered Breakthrough In Visual Fidelity For Games

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Jensen Huang says gamers are 'completely wrong' about DLSS 5 — Nvidia CEO responds to DLSS 5 backlash

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At a press Q&A with Tom's Hardware at GTC 2026, Nvidia CEO Jensen Huang downplayed criticism of DLSS 5, the company's new use of AI and neural rendering to infer how certain features of games would look if they were more photorealistic.

Since the debut of the feature, some critics have vocally complained on social media that the technology is making games look worse, homogenous, or only show Nvidia's view of the world. Much of the criticism has focused on the updated appearances of Resident Evil Requiem's Grace Ashcroft and Leon Kennedy."Well, first of all, they're completely wrong," Huang said in response to a question from Tom's Hardware editor-in-chief Paul Alcorn about the criticism."The reason for that is because, as I have explained very carefully, DLSS 5 fuses controllability of the of geometry and textures and everything about the game with generative AI," Huang continued.

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Nvidia faces gamer backlash over 'breakthrough' AI graphics feature

A new feature from chip-maker Nvidia that promises cinematic-quality graphics using AI has prompted a backlash online, despite the company claiming it would "reinvent" what is possible in video games.

Nvidia said the DLSS 5 tool, which will be rolled out this autumn, would allow games to have "photoreal computer graphics previously only achieved in Hollywood visual effects".

In images shared with the media, the tech was shown radically changing the appearance of characters and environments in games such as Resident Evil Requiem and Hogwarts Legacy.

But some industry professionals said its use of AI went too far, making graphics feel airbrushed and hollow.

For more detailed information, explore updates concerning NVIDIA DLSS 5.

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