Big Walk Used AI In ‘The Final Stretch’ Of Development, Kicking Off Intense Awards Debate | House…

Explore the latest developments concerning Big Walk Used.

Big Walk Used AI In 'The Final Stretch' Of Development, Kicking Off Intense Awards Debate

'We support the work of those who are trying to limit the harm generative AI is doing to videogames and our world, and apologise that Big Walk’s LLM usage may not meet their standards'

When a number of IGF jurors took a hard stance on AI-developed video games yesterday we wrote a fairly standard blog about the news, but not long after the story was first published some additional, and deeply divisive, discussions emerged concerning one of the best video games of the year.

While the IGF jurors did not name any games in particular when outlining their opposition, it only took a few hours for news to emerge across social media that one of (if not the) biggest contributors to the "fairly intense discussion and disagreement across the judge and jury pools" was the revelation that Big Walk had used AI "in the final stretch" of the game's development.

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House House clarifies use of AI tools in Big Walk's "final stage of development"

Studio issues statement after group of 2027 IGF jurors decline to vote for games that use generative AI during development

House House has clarified it used AI tools "sparingly" during the "final stretch of development" on Big Walk to address "difficult technical challenges and bugs."

The Australian indie studio released a statement to Aftermath after a group of jurors for the 2027 Independent Games Festival (IGF) said they would not vote for any game developed with generative AI.

Big Walk was one of the games submitted for the IGF. Submissions closed on September 13, with finalists to be announced in January 2027.

In a social media post, the IGF jurors said they had seen a "significant increase in the number of submitted games developed with generative AI tools."

For more detailed information, explore updates concerning Big Walk Used.

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